In: Design
19 Sep 2007I was talking with Bryan Leister this past weekend about what design is and the challenges of design in the future. He described it as selling artisanal tomatoes. The challenge for designers in our time is to convince the general public that heirloom tomatoes are better than hothouse tomatoes. This, he said, is a design [...]
In: Design
13 Sep 2007“Everything is shit. The word art must be redefined. This is the age where everyone creates.”
–Patti Smith
“The blogosphere is itself a commodification of authenticity”
–Andrew Keen
Clay Shirky posted some thoughts about humility and arrogance in design on A Brief Message this morning. I’ve been considering some similar ideas over the past few months, as have many [...]
One of the most compelling exhibits of the year will be taking place this fall at the Center for Visual Art in Denver. Curated by Lisa Abendroth of Metropolitan State College of Denver, the show brings together a broad range of innovative designs focused on improving the quality of everyday life.
Lisa has put the [...]
For the past six months or so I’ve been working with a great group of Colorado designers (including Fred Murrell, Craig Rouse, and Jason Otero) to develop the identity for the AIGA national conference, coming to Denver this October. I provided the design for the conference website, and am currently working with Sean and Todd [...]
In: Design| storytelling
13 Aug 2007note: these thoughts are based on a presentation I made this past friday at the Image Space Object conference.
I’m interested in new forms of storytelling, and especially the use of storytelling in designing innovative products and services. I’m also interested in historical forms and variations of stories, and their value for people’s lives.
I love the story of the Pilgrim’s Progress, if only because it helps put our own lives in context. However complex and difficult our lives may be, and with all the challenges we face, it seems unlikely that our lives are more difficult than that of the medieval everyman.
If, as William Blake said in Proverbs of Hell, “Improvement makes straight roads; but the crooked roads without improvement are roads of Genius,” then our goal is to walk down the winding path without knowing all its twists and turns.
In: Design
31 Jul 2007I admit it. I have my guilty pleasures. I am a pop culture junky. I watched some Rock Star (more INXS than Supernova, where I was frightened to find myself agreeing with Dave Navarro), and quite a bit of Project Runway. Even Top Chef has some interesting moments. They’re all pop entertainment, but with a [...]
In: Design| Environment
26 Jul 2007Inhabitat is a well-designed site that talks up ecodesign. They say that good design is green design, and green design is good design. Bully for that. Recently, inhabitat founder Jill Fehrenbacher conducted a panel with Allan Chochinov of Core 77, Susan Szenasy of Metropolis, and Graham Hill of treehugger.com. Though the reel is a few [...]
In: Design
31 May 2007Fred Murrell sent me this link to a recent presentation at the TED conference. The presenter, Blaise Aguera y Arcas (genius), has developed a remarkable technology (acquired last year by Microsoft) that interconnects geospacial data and imagery, and allows them to be superimposed over one another without concern for the size of the files. In [...]
In: Design
26 Apr 2007“Prototype early and often, making each interative step a little more realistic”
Bill Moggridge opens with this comment in the introduction to Chapter 10 of his book “Designing Interactions”. In some ways it’s the best and simplest description of the design process I have heard in a long time.
I finally got around to picking up [...]
In: Art and Culture| Design
10 Apr 2007Tonight JHH informed me that she wants a bunny. But not just any bunny. A french bunny. A bunny that can hear, smell, talk, read the news, wake you up in the morning, tell you to stop working, talk to other bunnies, move its ears, play the radio, read your email, send visual messages in [...]
Hugh Graham Creative provides design strategy, research, and storytelling for corporations, non-profits, and community organizations.

