Archive for the ‘Design’ Category

“My deal with illustrators was that I couldn’t pay them much, but I could give them freedom to function.” –Patrick JB Flynn, art director, The Progressive, 1981-1999 For 18 years, Patrick JB Flynn was the art director at The Progressive, the Madison-based non-profit magazine edited (until 1994) by Erwin Knoll. And during those 18 years, [...]

Jan Chipchase, who I’ve never met, has a small goal. He wants to understand everything. He also says that is impossible. For me, it is impossible. For him, I’m not so sure. At the very least he appears to have been everywhere, and documented her travels with an incredible zeal. Jan works for Nokia, doing [...]

John Battelle has posted ‘a brief interview’ with Michael Wesch, the guy who created the Web 2.0 video that all the kids are talking about (I linked to it last week). What’s interesting to me is that Professor Wesch is a cultural anthropologist. A trained observer, an ethnographer, as they say. And one with the [...]

Michael Wesch, a professor at Kansas State University, posted this video on youtube. It’s a good introduction to what’s different about web 2.0.

In an article in today’s Denver Post entitled Pro-Libeskind forces fire back, Kyle MacMillan cites two influential critics coming to the defense of the new Hamilton wing of the Denver Art Museum. Most interesting is the assessment of Suzanne Stephens of Architectural Record: Regardless of the controversy about the display of art within the canted [...]

In 1990, Jakob Nielsen and Rolf Molich adapted a psychological principle, called Heuristics, to user-interface design. Nielsen, in particular, has promoted his ten recommended heuristics as a part of heuristic evaluation. But what is heuristic evaluation? According to Nielsen, “Heuristic evaluation is a discount usability engineering method for quick, cheap, and easy evaluation of a [...]

It’s a challenge for all organizations, but socially engaged non-profit organizations are always looking for ways to build awareness and communicate with potential donors and volunteers. I’ve had the chance to work with Heifer International in the past, and they very effective in how they get the message out to the public. If Web 1.0 [...]

Paul Polak of IDE talks about the ruthless pursuit of affordability in all of the design work that his organization takes on. Of course, the IDE $20 water pump is a great example of how we can bring the poorest of the agricultural poor up from $1/day to $2/day, thereby taking them out of destitute [...]

Made to Stick

In: Design

17 Jan 2007

The truth is that I usually get pretty bored with business books. Even books that offer helpful ideas (for instance, Good to Great and The Experience Economy) get tedious pretty quickly. I read the first chapter voraciously and then struggle to make it the rest of the way through. Maybe it’s just my own impatience, [...]

Designing for use

In: Design

4 Jan 2007

One of my obsessions is non-linear storytelling. I enjoy the apparent contradictions contained in the idea. Stories have a beginning, middle, and end. They are built on plot, theme, and character. All put together more or less carefully by the author. Non-linear storytelling pulls the rug out from under this idea. Or at least it [...]


About

Hugh Graham Creative provides design strategy, research, and storytelling for corporations, non-profits, and community organizations.

Doing, Reading, Thinking...

Listening...

  • Nick Cave and the Bad Seeds - Where Do We Go Now But Nowhere?Where Do We Go Now But Nowhere? by Nick Cave and the Bad Seeds
  • Zero 7 - End ThemeEnd Theme by Zero 7
  • browse my last.fm playlist

    Some Flickr Photos

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